#pragma once

//#define DIRECTION_UP 0;
//#define DIRECTION_DOWN 1;
//#define DIRECTION_RIGHT 2;
//#define DIRECTION_LEFT 3;

const int DIRECTION_UP = 0;
const int DIRECTION_DOWN = 1;
const int DIRECTION_RIGHT = 2;
const int DIRECTION_LEFT = 3;

#define INIT_UPDATE_RATE 200;

const int INIT_MAP_WIDTH_01 = 30;
const int INIT_MAP_HEIGHT_01 = 10;
const int INIT_MAP_WIDTH_02 = 40;
const int INIT_MAP_HEIGHT_02 = 15;
const int INIT_MAP_WIDTH_03 = 50;
const int INIT_MAP_HEIGHT_03 = 20;
const int INIT_MAP_WIDTH_04 = 60;
const int INIT_MAP_HEIGHT_04 = 25;

const int TREASURE_CUSHION_MIN = 1;
const int TREASURE_CUSHION_MAX = 3;
const int TREASURE_MIN_SPAWN_TIME = 4000; //4 seconds
const int TREASURE_MAX_SPAWN_TIME = 15000;//15 seconds
const int TREASURE_MAX_NO = 3;

const int SCORE_INC_01 = 4;
const int SCORE_INC_02 = 3;
const int SCORE_INC_03 = 2;
const int SCORE_INC_04 = 1;
const int SCORE_TREASURE = 1000;